Serious Games: The Past, Present, and Future with Tracy Fullerton

In this episode, Tracy Fullerton, Professor at USC and author of Game Design Workshop, speaks with Dr. Elizabeth Newbury on her view of what "serious games" means historically and in the future. Professor Fullerton discusses her journey in the games space, from making commercial games to founding the Game Innovation Lab at USC. Hear from Professor Fullerton on her advice for those interested in serious game development and her hopes for where the field will go.

Show Notes

"Tracy Fullerton's website," Professor Fullerton's portfolio of work in game design, education, and research.

"USC Game Innovation Lab," a research hub led by Professor Fullerton for pursuing the experimental design of games in cultural realms including art, science, politics, and learning.

"Walden, a game," a narrative exploration game based on Thoreau's Walden, focusing on mindfulness and nature.

"The Night Journey," an experimental art game with Bill Viola exploring themes of enlightenment and reflection.

"Balance of Power," a geopolitical simulation game designed by Chris Crawford, with a focus on Cold War diplomacy.

"Darfur is Dying," a social impact game raising awareness of the Darfur conflict and refugee struggles.

"2024 Essential Facts About the U.S. Video Game Industry," an industry report provides data on the demographics of gamers and trends within the U.S. gaming community.

"Life is Strange," an episodic narrative adventure game known for its emotional storytelling and choice-based mechanics.

 

 

Time Stamps

00:00  Introduction to the Serious Games Initiative and Tracy Fullerton 
03:10  Professor Fullerton's game portfolio 
05:20  Early days of the serious games field 
07:25  Discussion of "Darfur is Dying" game 
13:10  Evolution of the serious games field 
16:48  Mainstream games incorporating serious themes 
18:00  Professor Fullerton's hopes for the future and advice for young developers
 

Guest

Serious Games Initiative

The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming.   Read more

Serious Games Initiative

Science and Technology Innovation Program

The Science and Technology Innovation Program (STIP) serves as the bridge between technologists, policymakers, industry, and global stakeholders.   Read more

Science and Technology Innovation Program